Combat calculator
Damage per hit, critical and hit chance, DPS and time to kill against any monster in War of Genesis: Idle Loot, computed with the client's own PvE and PvP damage formulas from your stats and the target's.
Result
- DPS (basic attacks)
- — — attacks per second
- Hit chance
- —
- Critical chance
- —
- Basic attack
- — crit —
- Basic attack, average
- —
- Skill hit
- — crit —
- Skill hit, average
- —
- Time to kill
- — — basic attacks
How it is calculated
Damage follows the client's Final_PvE_Damage / Final_PvP_Damage: attack (with PvE/PvP attack bonuses; PvP adds a flat 3000) divided by half the target's effective defense, times attack ÷ (45 + attack ÷ 10000), times the skill's damage rate, times (1 + damage bonuses − the target's damage reductions), times (1 + final damage bonus − final damage reduction). A critical hit multiplies by (1 + critical damage − the target's critical damage resistance) instead of 1.
Hit chance = accuracy ÷ (accuracy ÷ 5 + evasion); critical chance = critical hit ÷ (critical hit + 5 × critical resistance + 100). Attacks per second = attack speed ÷ 100. Average damage = hit chance × (normal hit weighted by the critical chance), DPS uses basic attacks only.
Enter the final values your character screen shows. Monster targets load their table stats; elemental, stun, block and skill effects are not modelled, so real fights land higher when those apply.