War of Genesis: Idle Loot Wikiv1245

Combat calculator

Damage per hit, critical and hit chance, DPS and time to kill against any monster in War of Genesis: Idle Loot, computed with the client's own PvE and PvP damage formulas from your stats and the target's.

You
Target

Result

DPS (basic attacks)
attacks per second
Hit chance
Critical chance
Basic attack
crit
Basic attack, average
Skill hit
crit
Skill hit, average
Time to kill
basic attacks

How it is calculated

Damage follows the client's Final_PvE_Damage / Final_PvP_Damage: attack (with PvE/PvP attack bonuses; PvP adds a flat 3000) divided by half the target's effective defense, times attack ÷ (45 + attack ÷ 10000), times the skill's damage rate, times (1 + damage bonuses − the target's damage reductions), times (1 + final damage bonus − final damage reduction). A critical hit multiplies by (1 + critical damage − the target's critical damage resistance) instead of 1.

Hit chance = accuracy ÷ (accuracy ÷ 5 + evasion); critical chance = critical hit ÷ (critical hit + 5 × critical resistance + 100). Attacks per second = attack speed ÷ 100. Average damage = hit chance × (normal hit weighted by the critical chance), DPS uses basic attacks only.

Enter the final values your character screen shows. Monster targets load their table stats; elemental, stun, block and skill effects are not modelled, so real fights land higher when those apply.