War of Genesis: Idle Loot Wikiv1245

War of Genesis: Idle Loot Wiki

Stages, heroes, monsters and equipment of War of Genesis: Idle Loot, read straight from the game client.

Data version 1245 · Updated 2026-09-15

Four regions 10 difficulties × 10 stages per region

NormalHardVery HardNightmareHellDespairAbyssChaosCatastropheDoom

The map has four regions with ten stages each. The same forty stages repeat across ten difficulties, from Normal up to Doom, so the game numbers them 1 to 400. Monster level, HP and clear rewards grow with every difficulty: the clear reward ranges from 500 gold on Stage 1 to 72,730 gold on Stage 400.

What the War of Genesis: Idle Loot Wiki covers

This wiki is a complete, data-driven reference for War of Genesis: Idle Loot. Every number on the site is read from the tables the game client downloads at launch, so drop rates, stats and costs are the values the game itself uses. Seven sections cover the whole game:

Stages
400 stages across four regions, each region in ten difficulties from Normal to Doom. Every stage page lists the monsters that appear with their attack, defense and HP, the clear reward in gold and EXP, and every regular and boss drop with its exact rate.
Heroes
33 heroes, eleven in each of the three classes. Each page has base stats, the bonus for owning the hero and for putting them in the party, the unlock level and cost, and the class skills with their level-1 and max-level descriptions.
Monsters
Area bosses, world bosses, raid bosses and the regular monsters of every region. Stats are shown per difficulty, together with kill rewards and the stages where each monster appears.
Equipment
312 named pieces of gear and accessories, each in six rarities from Tier 1 to Tier 6 with level requirements from 1 to 105. A single page per item compares the rarities side by side, lists where each rarity drops with its rate, and shows the fusion recipe.
Items
Currencies, materials, boxes and the 14 jewel families in six tiers. Box pages list every possible content with its chance; jewel pages list the stat ranges of each tier.
Companions
30 wings, 30 runes, 30 pets and 5 machina, with their owned bonus, equipped effect and the boxes or unlocks that provide them.
Competition
Arena, World Boss, Raid and the Combat Power ranking: unlocks, leagues, seasons and every rank reward.
Skills
Every hero skill by class with prerequisites and per-level effects, the Training passives with gold costs, and the relics with fragment costs.
Tools
A leveling calculator and a farming simulator that use the game's own reward formulas and drop tables.
Stats and formulas
Every stat, damage, drop and combat power formula exactly as the game client computes it.
Steam achievements
All Steam achievements with their exact condition and how many players have them.
Growth
User levels, diamond growth, the training ground, the altar, fusion levels and equipment level-down: unlock conditions, EXP curves and costs per level.

How to use this wiki

Start from any section in the menu or from the counts above. The equipment list can be filtered by slot and class, monsters and items are grouped by kind, and stages by region and difficulty. Stage pages link to each monster, item and piece of equipment they contain, and every item links back to the stages it drops in, so you can go from "what does Stage 120 drop" to "where else can I get this" in one click.

Rarity tags use the game's own tier names and colours, stats use the game's own labels, and the data version in the header tells you which client build the numbers come from. If a number looks wrong, the About page explains how each value is derived and how to report it.

How drop rates work in War of Genesis: Idle Loot

Every stage carries one or more drop groups, and each group has its own chance to roll when a monster is defeated. When a group rolls, it picks one entry by weight. Entries that point to an equipment list roll once more inside that list, where gear matching the class of your hero gets an extra weight bonus. The rate shown on this site is the product of those steps — the real probability per roll, not an estimate from farming.

Bosses have their own drop groups with much higher chances, so a boss kill is usually the best source of higher-tier gear. Each stage also has a drop cooldown that limits how often a regular drop can happen. Every item and equipment page lists all stages that can drop it, sorted by rate, with the boss sources marked.

Rarity tiers, levels and fusion

Equipment, companions and jewels come in six rarities, Tier 1 to Tier 6. Higher tiers of the same item share its name and level requirement but carry stronger stats, more jewel slots and more random options.

Fusion turns six pieces of the same tier into one piece of the next tier. Success chances fall as tiers rise — 100% for Tier 1 materials, then 90%, 70%, 50% and 30% — and a successful fusion has a 5% chance to skip a tier. Fusion levels, raised with synthesis EXP, add to those chances. Each equipment page shows the recipe and the resulting chance of getting that exact item.

Browse

Wondering where to farm a piece of gear? Open it — every stage that drops it is listed with its rate.

About the game

War of Genesis: Idle Loot is a free-to-play idle RPG on Steam by New Normal Soft. Your hero fights through stages automatically, and progress comes from the loot they bring back: weapons, armor and jewels in six rarities, companions, and growth systems to level up. Items can be traded with other players on the Steam Community Market, and alliance raids, world bosses and a PvP arena round out the endgame.

This wiki reads the game's own data tables, so every drop rate, stat and formula here is the value the game actually uses — not an estimate from farming. About

Common questions

How are drop rates calculated?

The same way the game does it: a stage rolls each of its drop groups, the group picks an entry by weight, and equipment lists apply a class-match bonus. Rates are shown per roll, exactly as the game computes them.

How do I find where an item drops?

Open the item or equipment page. Every stage that can drop it is listed with its rate, best first, separately for each rarity.

How current is the data?

The data version in the header is the game client snapshot the site was built from. After a game update the tables are pulled again and the site is rebuilt.

Why is some text in English in other languages?

In-game names and descriptions use the game's official localisation. Where the game has no translation for a language, the English original is shown instead of a translation made by us.

Is this the official wiki?

No. War of Genesis: Idle Loot Wiki is a fan-made site with no affiliation to New Normal Soft. It reads the public data files the game client uses and presents them for reference; game names, icons and artwork belong to their owners.

Which languages are supported?

The interface is available in all 17 languages the game ships: English, Simplified and Traditional Chinese, Japanese, Korean, Indonesian, Thai, Portuguese, Russian, Turkish, Spanish, German, French, Italian, Polish, Vietnamese and Ukrainian. Pick one from the menu at the top; the choice is remembered in your browser.

Where should a new player start?

Open Stages and follow the Normal difficulty of Ancient Ruins. Each stage page shows the monsters ahead and what they drop, so you can see which stage first offers gear for your class; Heroes and Growth show what unlocks at each user level.

Does the site use my account or the game servers?

No. Nothing here talks to the game server and no account data is involved. Only the static table files published for the client are read.