Farming simulator
Plan a farming session in War of Genesis: Idle Loot: pick any of the 400 stages and a duration to see expected gold, EXP, boss kills and the expected count of every drop.
Result
- Clears
- —
- Monster kills
- — — per clear
- Drop rolls
- — at most one every — s
- Gold
- —
- User EXP
- —
Drops
| Item | Rarity | Qty | Rate | Expected | Chance of ≥ 1 |
|---|
Boss drops
| Item | Rarity | Qty | Rate | Expected | Chance of ≥ 1 |
|---|
How it is calculated
Clears = session length ÷ your clear time; each clear kills the boss summon requirement of monsters (never below 50) and one boss. Gold and EXP per clear follow the client's Final_Mob_Gold_Gain / Final_Exp_Gain formulas with the bonuses you enter.
Monster drops roll once per kill but at most once per drop interval (5 s base, Final_Mob_Drop_CoolTime), so the number of rolls is the smaller of kills and session seconds ÷ interval. Boss drops roll once per clear. Expected count = rolls × rate × average quantity; "chance of ≥ 1" is 1 − (1 − rate)^rolls.
Rates are the stage's exact table values (group roll chance × entry weight), the same as on the stage page. Class-matched equipment uses the matching-class weight.