War of Genesis: Idle Loot Wikiv1245

Farming simulator

Plan a farming session in War of Genesis: Idle Loot: pick any of the 400 stages and a duration to see expected gold, EXP, boss kills and the expected count of every drop.

Your session
Bonuses (optional)

Result

Clears
Monster kills
per clear
Drop rolls
at most one every s
Gold
User EXP

Drops

ItemRarityQtyRateExpectedChance of ≥ 1

Boss drops

ItemRarityQtyRateExpectedChance of ≥ 1

How it is calculated

Clears = session length ÷ your clear time; each clear kills the boss summon requirement of monsters (never below 50) and one boss. Gold and EXP per clear follow the client's Final_Mob_Gold_Gain / Final_Exp_Gain formulas with the bonuses you enter.

Monster drops roll once per kill but at most once per drop interval (5 s base, Final_Mob_Drop_CoolTime), so the number of rolls is the smaller of kills and session seconds ÷ interval. Boss drops roll once per clear. Expected count = rolls × rate × average quantity; "chance of ≥ 1" is 1 − (1 − rate)^rolls.

Rates are the stage's exact table values (group roll chance × entry weight), the same as on the stage page. Class-matched equipment uses the matching-class weight.