War of Genesis: Idle Loot Wikiv1245

Knight skills

The 35 Knight skills of War of Genesis: Idle Loot: 14 active and 21 passive, each with unlock level, prerequisite, cooldown and its effect at all 10 levels.

35

Skills unlock in chains: besides the hero level, most skills need an earlier skill of the same kind at the level listed under "Requires".

Active 14

Moon Cleave

Hero level 1 · Cooldown 20s · Cost per level: Knight Skill Points × 1

Lv. 1 Deals 250% damage.

Effect at every level
  1. Lv. 1 Deals 250% damage.
  2. Lv. 2 Deals 300% damage.
  3. Lv. 3 Deals 350% damage.
  4. Lv. 4 Deals 400% damage.
  5. Lv. 5 Deals 450% damage.
  6. Lv. 6 Deals 500% damage.
  7. Lv. 7 Deals 550% damage.
  8. Lv. 8 Deals 600% damage.
  9. Lv. 9 Deals 650% damage.
  10. Lv. 10 Deals 700% damage.

High-Speed Flurry

Hero level 1 · Cooldown 25s · Cost per level: Knight Skill Points × 1

Lv. 1 Deals 220% damage and increases Defense by 12% for 10 seconds.

Effect at every level
  1. Lv. 1 Deals 220% damage and increases Defense by 12% for 10 seconds.
  2. Lv. 2 Deals 270% damage and increases Defense by 24% for 10 seconds.
  3. Lv. 3 Deals 310% damage and increases Defense by 36% for 10 seconds.
  4. Lv. 4 Deals 360% damage and increases Defense by 48% for 10 seconds.
  5. Lv. 5 Deals 400% damage and increases Defense by 60% for 10 seconds.
  6. Lv. 6 Deals 450% damage and increases Defense by 72% for 10 seconds.
  7. Lv. 7 Deals 490% damage and increases Defense by 84% for 10 seconds.
  8. Lv. 8 Deals 540% damage and increases Defense by 96% for 10 seconds.
  9. Lv. 9 Deals 580% damage and increases Defense by 108% for 10 seconds.
  10. Lv. 10 Deals 630% damage and increases Defense by 120% for 10 seconds.

Formation Flame

Hero level 5 · Requires Moon Cleave Lv. 1 · Cooldown 26s · Cost per level: Knight Skill Points × 1

Lv. 1 Deals 190% damage and reduces the target's Attack by 6% and Attack Speed by 3% for 10 seconds.

Effect at every level
  1. Lv. 1 Deals 190% damage and reduces the target's Attack by 6% and Attack Speed by 3% for 10 seconds.
  2. Lv. 2 Deals 230% damage and reduces the target's Attack by 12% and Attack Speed by 6% for 10 seconds.
  3. Lv. 3 Deals 270% damage and reduces the target's Attack by 18% and Attack Speed by 9% for 10 seconds.
  4. Lv. 4 Deals 310% damage and reduces the target's Attack by 24% and Attack Speed by 12% for 10 seconds.
  5. Lv. 5 Deals 350% damage and reduces the target's Attack by 30% and Attack Speed by 15% for 10 seconds.
  6. Lv. 6 Deals 390% damage and reduces the target's Attack by 36% and Attack Speed by 18% for 10 seconds.
  7. Lv. 7 Deals 430% damage and reduces the target's Attack by 42% and Attack Speed by 21% for 10 seconds.
  8. Lv. 8 Deals 470% damage and reduces the target's Attack by 48% and Attack Speed by 24% for 10 seconds.
  9. Lv. 9 Deals 510% damage and reduces the target's Attack by 54% and Attack Speed by 27% for 10 seconds.
  10. Lv. 10 Deals 550% damage and reduces the target's Attack by 60% and Attack Speed by 30% for 10 seconds.

Barricade

Hero level 15 · Requires High-Speed Flurry Lv. 2 · Cooldown 24s · Cost per level: Knight Skill Points × 1

Lv. 1 Deals 210% damage and increases Block by 12 for 10 seconds.

Effect at every level
  1. Lv. 1 Deals 210% damage and increases Block by 12 for 10 seconds.
  2. Lv. 2 Deals 250% damage and increases Block by 24 for 10 seconds.
  3. Lv. 3 Deals 300% damage and increases Block by 36 for 10 seconds.
  4. Lv. 4 Deals 340% damage and increases Block by 48 for 10 seconds.
  5. Lv. 5 Deals 380% damage and increases Block by 60 for 10 seconds.
  6. Lv. 6 Deals 430% damage and increases Block by 72 for 10 seconds.
  7. Lv. 7 Deals 470% damage and increases Block by 84 for 10 seconds.
  8. Lv. 8 Deals 510% damage and increases Block by 96 for 10 seconds.
  9. Lv. 9 Deals 560% damage and increases Block by 108 for 10 seconds.
  10. Lv. 10 Deals 600% damage and increases Block by 120 for 10 seconds.

Divine Spear

Hero level 25 · Requires Formation Flame Lv. 5 · Cooldown 24s · Cost per level: Knight Skill Points × 1

Lv. 1 Deals 210% damage and reduces the target's Critical Hit by 3 and Crit Damage by 7% for 10 seconds.

Effect at every level
  1. Lv. 1 Deals 210% damage and reduces the target's Critical Hit by 3 and Crit Damage by 7% for 10 seconds.
  2. Lv. 2 Deals 250% damage and reduces the target's Critical Hit by 7 and Crit Damage by 15% for 10 seconds.
  3. Lv. 3 Deals 300% damage and reduces the target's Critical Hit by 11 and Crit Damage by 22% for 10 seconds.
  4. Lv. 4 Deals 340% damage and reduces the target's Critical Hit by 15 and Crit Damage by 30% for 10 seconds.
  5. Lv. 5 Deals 380% damage and reduces the target's Critical Hit by 18 and Crit Damage by 37% for 10 seconds.
  6. Lv. 6 Deals 430% damage and reduces the target's Critical Hit by 22 and Crit Damage by 45% for 10 seconds.
  7. Lv. 7 Deals 470% damage and reduces the target's Critical Hit by 26 and Crit Damage by 52% for 10 seconds.
  8. Lv. 8 Deals 510% damage and reduces the target's Critical Hit by 30 and Crit Damage by 60% for 10 seconds.
  9. Lv. 9 Deals 560% damage and reduces the target's Critical Hit by 33 and Crit Damage by 67% for 10 seconds.
  10. Lv. 10 Deals 600% damage and reduces the target's Critical Hit by 37 and Crit Damage by 75% for 10 seconds.

Moon Slash

Hero level 35 · Requires Divine Spear Lv. 4 · Cooldown 25s · Cost per level: Knight Skill Points × 1

Lv. 1 Deals 270% damage and Stuns the target by 100% for 1 seconds.

Effect at every level
  1. Lv. 1 Deals 270% damage and Stuns the target by 100% for 1 seconds.
  2. Lv. 2 Deals 320% damage and Stuns the target by 100% for 1.2 seconds.
  3. Lv. 3 Deals 370% damage and Stuns the target by 100% for 1.4 seconds.
  4. Lv. 4 Deals 430% damage and Stuns the target by 100% for 1.6 seconds.
  5. Lv. 5 Deals 480% damage and Stuns the target by 100% for 1.8 seconds.
  6. Lv. 6 Deals 540% damage and Stuns the target by 100% for 2 seconds.
  7. Lv. 7 Deals 590% damage and Stuns the target by 100% for 2.2 seconds.
  8. Lv. 8 Deals 640% damage and Stuns the target by 100% for 2.4 seconds.
  9. Lv. 9 Deals 700% damage and Stuns the target by 100% for 2.6 seconds.
  10. Lv. 10 Deals 750% damage and Stuns the target by 100% for 2.8 seconds.

Godslayer Spear

Hero level 35 · Requires Barricade Lv. 5 · Cooldown 22s · Cost per level: Knight Skill Points × 1

Lv. 1 Deals 230% damage and increases Lightning Hit by 3 and Lightning Damage by 7% for 10 seconds.

Effect at every level
  1. Lv. 1 Deals 230% damage and increases Lightning Hit by 3 and Lightning Damage by 7% for 10 seconds.
  2. Lv. 2 Deals 280% damage and increases Lightning Hit by 7 and Lightning Damage by 15% for 10 seconds.
  3. Lv. 3 Deals 320% damage and increases Lightning Hit by 11 and Lightning Damage by 22% for 10 seconds.
  4. Lv. 4 Deals 370% damage and increases Lightning Hit by 15 and Lightning Damage by 30% for 10 seconds.
  5. Lv. 5 Deals 420% damage and increases Lightning Hit by 18 and Lightning Damage by 37% for 10 seconds.
  6. Lv. 6 Deals 460% damage and increases Lightning Hit by 22 and Lightning Damage by 45% for 10 seconds.
  7. Lv. 7 Deals 510% damage and increases Lightning Hit by 26 and Lightning Damage by 52% for 10 seconds.
  8. Lv. 8 Deals 560% damage and increases Lightning Hit by 30 and Lightning Damage by 60% for 10 seconds.
  9. Lv. 9 Deals 600% damage and increases Lightning Hit by 33 and Lightning Damage by 67% for 10 seconds.
  10. Lv. 10 Deals 650% damage and increases Lightning Hit by 37 and Lightning Damage by 75% for 10 seconds.

Titan's Fist

Hero level 45 · Requires Godslayer Spear Lv. 3 · Cooldown 20s · Cost per level: Knight Skill Points × 1

Lv. 1 Deals 220% damage and increases Boss Damage by 7% for 10 seconds.

Effect at every level
  1. Lv. 1 Deals 220% damage and increases Boss Damage by 7% for 10 seconds.
  2. Lv. 2 Deals 270% damage and increases Boss Damage by 15% for 10 seconds.
  3. Lv. 3 Deals 310% damage and increases Boss Damage by 22% for 10 seconds.
  4. Lv. 4 Deals 360% damage and increases Boss Damage by 30% for 10 seconds.
  5. Lv. 5 Deals 400% damage and increases Boss Damage by 37% for 10 seconds.
  6. Lv. 6 Deals 450% damage and increases Boss Damage by 45% for 10 seconds.
  7. Lv. 7 Deals 490% damage and increases Boss Damage by 52% for 10 seconds.
  8. Lv. 8 Deals 540% damage and increases Boss Damage by 60% for 10 seconds.
  9. Lv. 9 Deals 580% damage and increases Boss Damage by 67% for 10 seconds.
  10. Lv. 10 Deals 630% damage and increases Boss Damage by 75% for 10 seconds.

Shield Charge

Hero level 55 · Requires Moon Slash Lv. 6 · Cooldown 25s · Cost per level: Knight Skill Points × 1

Lv. 1 Deals 250% damage and reduces Damage Taken by 6% for 10 seconds.

Effect at every level
  1. Lv. 1 Deals 250% damage and reduces Damage Taken by 6% for 10 seconds.
  2. Lv. 2 Deals 300% damage and reduces Damage Taken by 12% for 10 seconds.
  3. Lv. 3 Deals 350% damage and reduces Damage Taken by 18% for 10 seconds.
  4. Lv. 4 Deals 400% damage and reduces Damage Taken by 24% for 10 seconds.
  5. Lv. 5 Deals 450% damage and reduces Damage Taken by 30% for 10 seconds.
  6. Lv. 6 Deals 500% damage and reduces Damage Taken by 36% for 10 seconds.
  7. Lv. 7 Deals 550% damage and reduces Damage Taken by 42% for 10 seconds.
  8. Lv. 8 Deals 600% damage and reduces Damage Taken by 48% for 10 seconds.
  9. Lv. 9 Deals 650% damage and reduces Damage Taken by 54% for 10 seconds.
  10. Lv. 10 Deals 700% damage and reduces Damage Taken by 60% for 10 seconds.

Time Reversal

Hero level 65 · Requires Titan's Fist Lv. 5 · Cooldown 28s · Cost per level: Knight Skill Points × 1

Lv. 1 Deals 180% damage and reduces the cooldown of all your skills by 1 seconds.

Effect at every level
  1. Lv. 1 Deals 180% damage and reduces the cooldown of all your skills by 1 seconds.
  2. Lv. 2 Deals 210% damage and reduces the cooldown of all your skills by 1.1 seconds.
  3. Lv. 3 Deals 250% damage and reduces the cooldown of all your skills by 1.2 seconds.
  4. Lv. 4 Deals 280% damage and reduces the cooldown of all your skills by 1.3 seconds.
  5. Lv. 5 Deals 320% damage and reduces the cooldown of all your skills by 1.4 seconds.
  6. Lv. 6 Deals 360% damage and reduces the cooldown of all your skills by 1.5 seconds.
  7. Lv. 7 Deals 390% damage and reduces the cooldown of all your skills by 1.6 seconds.
  8. Lv. 8 Deals 430% damage and reduces the cooldown of all your skills by 1.7 seconds.
  9. Lv. 9 Deals 460% damage and reduces the cooldown of all your skills by 1.8 seconds.
  10. Lv. 10 Deals 500% damage and reduces the cooldown of all your skills by 2 seconds.

Earth Smash

Hero level 75 · Requires Shield Charge Lv. 4 · Cooldown 30s · Cost per level: Knight Skill Points × 1

Lv. 1 Deals 280% damage in a wide area and reduces the target's Defense by 12%.

Effect at every level
  1. Lv. 1 Deals 280% damage in a wide area and reduces the target's Defense by 12%.
  2. Lv. 2 Deals 340% damage in a wide area and reduces the target's Defense by 24%.
  3. Lv. 3 Deals 400% damage in a wide area and reduces the target's Defense by 36%.
  4. Lv. 4 Deals 460% damage in a wide area and reduces the target's Defense by 48%.
  5. Lv. 5 Deals 510% damage in a wide area and reduces the target's Defense by 60%.
  6. Lv. 6 Deals 570% damage in a wide area and reduces the target's Defense by 72%.
  7. Lv. 7 Deals 630% damage in a wide area and reduces the target's Defense by 84%.
  8. Lv. 8 Deals 690% damage in a wide area and reduces the target's Defense by 96%.
  9. Lv. 9 Deals 740% damage in a wide area and reduces the target's Defense by 108%.
  10. Lv. 10 Deals 800% damage in a wide area and reduces the target's Defense by 120%.

Vanguard

Hero level 75 · Requires Time Reversal Lv. 2 · Cooldown 32s · Cost per level: Knight Skill Points × 1

Lv. 1 Deals 270% damage and creates a Shield equal to 270% of your Max HP for 3 seconds.

Effect at every level
  1. Lv. 1 Deals 270% damage and creates a Shield equal to 270% of your Max HP for 3 seconds.
  2. Lv. 2 Deals 320% damage and creates a Shield equal to 320% of your Max HP for 3.2 seconds.
  3. Lv. 3 Deals 370% damage and creates a Shield equal to 370% of your Max HP for 3.4 seconds.
  4. Lv. 4 Deals 430% damage and creates a Shield equal to 430% of your Max HP for 3.6 seconds.
  5. Lv. 5 Deals 480% damage and creates a Shield equal to 480% of your Max HP for 3.8 seconds.
  6. Lv. 6 Deals 540% damage and creates a Shield equal to 540% of your Max HP for 4 seconds.
  7. Lv. 7 Deals 590% damage and creates a Shield equal to 590% of your Max HP for 4.2 seconds.
  8. Lv. 8 Deals 640% damage and creates a Shield equal to 640% of your Max HP for 4.4 seconds.
  9. Lv. 9 Deals 700% damage and creates a Shield equal to 700% of your Max HP for 4.7 seconds.
  10. Lv. 10 Deals 750% damage and creates a Shield equal to 750% of your Max HP for 5 seconds.

Boiling Blood

Hero level 85 · Requires Earth Smash Lv. 3 · Cooldown 30s · Cost per level: Knight Skill Points × 1

Lv. 1 Consumes 10% HP and increases Attack by 8% for 10 seconds.

Effect at every level
  1. Lv. 1 Consumes 10% HP and increases Attack by 8% for 10 seconds.
  2. Lv. 2 Consumes 9% HP and increases Attack by 16% for 10 seconds.
  3. Lv. 3 Consumes 8% HP and increases Attack by 24% for 10 seconds.
  4. Lv. 4 Consumes 7% HP and increases Attack by 32% for 10 seconds.
  5. Lv. 5 Consumes 6% HP and increases Attack by 40% for 10 seconds.
  6. Lv. 6 Consumes 5% HP and increases Attack by 48% for 10 seconds.
  7. Lv. 7 Consumes 4% HP and increases Attack by 56% for 10 seconds.
  8. Lv. 8 Consumes 3% HP and increases Attack by 64% for 10 seconds.
  9. Lv. 9 Consumes 2% HP and increases Attack by 72% for 10 seconds.
  10. Lv. 10 Consumes 1% HP and increases Attack by 80% for 10 seconds.

Lightning Armor

Hero level 95 · Requires Vanguard Lv. 6 · Cooldown 30s · Cost per level: Knight Skill Points × 1

Lv. 1 Deals 250% damage to nearby enemies. For 20 seconds, when Lightning triggers, Damage Taken is reduced by 1% for 5 seconds. (Max 5 stacks)

Effect at every level
  1. Lv. 1 Deals 250% damage to nearby enemies. For 20 seconds, when Lightning triggers, Damage Taken is reduced by 1% for 5 seconds. (Max 5 stacks)
  2. Lv. 2 Deals 300% damage to nearby enemies. For 20 seconds, when Lightning triggers, Damage Taken is reduced by 3% for 5 seconds. (Max 5 stacks)
  3. Lv. 3 Deals 350% damage to nearby enemies. For 20 seconds, when Lightning triggers, Damage Taken is reduced by 4% for 5 seconds. (Max 5 stacks)
  4. Lv. 4 Deals 400% damage to nearby enemies. For 20 seconds, when Lightning triggers, Damage Taken is reduced by 6% for 5 seconds. (Max 5 stacks)
  5. Lv. 5 Deals 450% damage to nearby enemies. For 20 seconds, when Lightning triggers, Damage Taken is reduced by 7% for 5 seconds. (Max 5 stacks)
  6. Lv. 6 Deals 500% damage to nearby enemies. For 20 seconds, when Lightning triggers, Damage Taken is reduced by 9% for 5 seconds. (Max 5 stacks)
  7. Lv. 7 Deals 550% damage to nearby enemies. For 20 seconds, when Lightning triggers, Damage Taken is reduced by 10% for 5 seconds. (Max 5 stacks)
  8. Lv. 8 Deals 600% damage to nearby enemies. For 20 seconds, when Lightning triggers, Damage Taken is reduced by 12% for 5 seconds. (Max 5 stacks)
  9. Lv. 9 Deals 650% damage to nearby enemies. For 20 seconds, when Lightning triggers, Damage Taken is reduced by 13% for 5 seconds. (Max 5 stacks)
  10. Lv. 10 Deals 700% damage to nearby enemies. For 20 seconds, when Lightning triggers, Damage Taken is reduced by 15% for 5 seconds. (Max 5 stacks)

Passive 21

Fighting Spirit

Hero level 5 · Cost per level: Knight Skill Points × 1

Lv. 1 When using a skill, there is a 10% chance to increase Attack by 16% for 5 seconds.

Effect at every level
  1. Lv. 1 When using a skill, there is a 10% chance to increase Attack by 16% for 5 seconds.
  2. Lv. 2 When using a skill, there is a 10% chance to increase Attack by 33% for 5 seconds.
  3. Lv. 3 When using a skill, there is a 10% chance to increase Attack by 50% for 5 seconds.
  4. Lv. 4 When using a skill, there is a 10% chance to increase Attack by 67% for 5 seconds.
  5. Lv. 5 When using a skill, there is a 10% chance to increase Attack by 84% for 5 seconds.
  6. Lv. 6 When using a skill, there is a 10% chance to increase Attack by 100% for 5 seconds.
  7. Lv. 7 When using a skill, there is a 10% chance to increase Attack by 117% for 5 seconds.
  8. Lv. 8 When using a skill, there is a 10% chance to increase Attack by 134% for 5 seconds.
  9. Lv. 9 When using a skill, there is a 10% chance to increase Attack by 151% for 5 seconds.
  10. Lv. 10 When using a skill, there is a 10% chance to increase Attack by 168% for 5 seconds.

Shield of Conviction

Hero level 5 · Cost per level: Knight Skill Points × 1

Lv. 1 Reduces damage taken by 8% for 5 seconds every 10 seconds.

Effect at every level
  1. Lv. 1 Reduces damage taken by 8% for 5 seconds every 10 seconds.
  2. Lv. 2 Reduces damage taken by 16% for 5 seconds every 10 seconds.
  3. Lv. 3 Reduces damage taken by 25% for 5 seconds every 10 seconds.
  4. Lv. 4 Reduces damage taken by 33% for 5 seconds every 10 seconds.
  5. Lv. 5 Reduces damage taken by 42% for 5 seconds every 10 seconds.
  6. Lv. 6 Reduces damage taken by 50% for 5 seconds every 10 seconds.
  7. Lv. 7 Reduces damage taken by 58% for 5 seconds every 10 seconds.
  8. Lv. 8 Reduces damage taken by 67% for 5 seconds every 10 seconds.
  9. Lv. 9 Reduces damage taken by 75% for 5 seconds every 10 seconds.
  10. Lv. 10 Reduces damage taken by 84% for 5 seconds every 10 seconds.

Iron Wall Defense

Hero level 5 · Cost per level: Knight Skill Points × 1

Lv. 1 Increases Defense by 8%.

Effect at every level
  1. Lv. 1 Increases Defense by 8%.
  2. Lv. 2 Increases Defense by 16%.
  3. Lv. 3 Increases Defense by 25%.
  4. Lv. 4 Increases Defense by 33%.
  5. Lv. 5 Increases Defense by 42%.
  6. Lv. 6 Increases Defense by 50%.
  7. Lv. 7 Increases Defense by 58%.
  8. Lv. 8 Increases Defense by 67%.
  9. Lv. 9 Increases Defense by 75%.
  10. Lv. 10 Increases Defense by 84%.

Endurance

Hero level 15 · Requires Shield of Conviction Lv. 2 · Cost per level: Knight Skill Points × 1

Lv. 1 Increases Defense by 16% while Stunned.

Effect at every level
  1. Lv. 1 Increases Defense by 16% while Stunned.
  2. Lv. 2 Increases Defense by 33% while Stunned.
  3. Lv. 3 Increases Defense by 50% while Stunned.
  4. Lv. 4 Increases Defense by 67% while Stunned.
  5. Lv. 5 Increases Defense by 84% while Stunned.
  6. Lv. 6 Increases Defense by 100% while Stunned.
  7. Lv. 7 Increases Defense by 117% while Stunned.
  8. Lv. 8 Increases Defense by 134% while Stunned.
  9. Lv. 9 Increases Defense by 151% while Stunned.
  10. Lv. 10 Increases Defense by 168% while Stunned.

Tough Body

Hero level 15 · Requires Iron Wall Defense Lv. 2 · Cost per level: Knight Skill Points × 1

Lv. 1 Increases HP by 8%.

Effect at every level
  1. Lv. 1 Increases HP by 8%.
  2. Lv. 2 Increases HP by 16%.
  3. Lv. 3 Increases HP by 25%.
  4. Lv. 4 Increases HP by 33%.
  5. Lv. 5 Increases HP by 42%.
  6. Lv. 6 Increases HP by 50%.
  7. Lv. 7 Increases HP by 58%.
  8. Lv. 8 Increases HP by 67%.
  9. Lv. 9 Increases HP by 75%.
  10. Lv. 10 Increases HP by 84%.

Vitality

Hero level 25 · Requires Fighting Spirit Lv. 2 · Cost per level: Knight Skill Points × 1

Lv. 1 Performs first aid every 20 seconds, restoring 1% HP.

Effect at every level
  1. Lv. 1 Performs first aid every 20 seconds, restoring 1% HP.
  2. Lv. 2 Performs first aid every 19 seconds, restoring 1% HP.
  3. Lv. 3 Performs first aid every 18 seconds, restoring 1% HP.
  4. Lv. 4 Performs first aid every 17 seconds, restoring 1% HP.
  5. Lv. 5 Performs first aid every 16 seconds, restoring 1% HP.
  6. Lv. 6 Performs first aid every 15 seconds, restoring 1% HP.
  7. Lv. 7 Performs first aid every 14 seconds, restoring 1% HP.
  8. Lv. 8 Performs first aid every 13 seconds, restoring 1% HP.
  9. Lv. 9 Performs first aid every 12 seconds, restoring 1% HP.
  10. Lv. 10 Performs first aid every 11 seconds, restoring 1% HP.

Fortitude

Hero level 25 · Requires Endurance Lv. 2 · Cost per level: Knight Skill Points × 1

Lv. 1 Increases Block by 16 for 3 seconds after attacking the same target 5 times.

Effect at every level
  1. Lv. 1 Increases Block by 16 for 3 seconds after attacking the same target 5 times.
  2. Lv. 2 Increases Block by 33 for 3 seconds after attacking the same target 5 times.
  3. Lv. 3 Increases Block by 50 for 3 seconds after attacking the same target 5 times.
  4. Lv. 4 Increases Block by 67 for 3 seconds after attacking the same target 5 times.
  5. Lv. 5 Increases Block by 84 for 3 seconds after attacking the same target 5 times.
  6. Lv. 6 Increases Block by 100 for 3 seconds after attacking the same target 5 times.
  7. Lv. 7 Increases Block by 117 for 3 seconds after attacking the same target 5 times.
  8. Lv. 8 Increases Block by 134 for 3 seconds after attacking the same target 5 times.
  9. Lv. 9 Increases Block by 151 for 3 seconds after attacking the same target 5 times.
  10. Lv. 10 Increases Block by 168 for 3 seconds after attacking the same target 5 times.

Perfect Defense

Hero level 35 · Requires Fortitude Lv. 4 · Cost per level: Knight Skill Points × 1

Lv. 1 When blocking, reduces Damage Taken by 8% for 3 seconds. (Cannot be stacked)

Effect at every level
  1. Lv. 1 When blocking, reduces Damage Taken by 8% for 3 seconds. (Cannot be stacked)
  2. Lv. 2 When blocking, reduces Damage Taken by 16% for 3 seconds. (Cannot be stacked)
  3. Lv. 3 When blocking, reduces Damage Taken by 25% for 3 seconds. (Cannot be stacked)
  4. Lv. 4 When blocking, reduces Damage Taken by 33% for 3 seconds. (Cannot be stacked)
  5. Lv. 5 When blocking, reduces Damage Taken by 42% for 3 seconds. (Cannot be stacked)
  6. Lv. 6 When blocking, reduces Damage Taken by 50% for 3 seconds. (Cannot be stacked)
  7. Lv. 7 When blocking, reduces Damage Taken by 58% for 3 seconds. (Cannot be stacked)
  8. Lv. 8 When blocking, reduces Damage Taken by 67% for 3 seconds. (Cannot be stacked)
  9. Lv. 9 When blocking, reduces Damage Taken by 75% for 3 seconds. (Cannot be stacked)
  10. Lv. 10 When blocking, reduces Damage Taken by 84% for 3 seconds. (Cannot be stacked)

Deflect

Hero level 35 · Requires Tough Body Lv. 5 · Cost per level: Knight Skill Points × 1

Lv. 1 Increases Block by 8.

Effect at every level
  1. Lv. 1 Increases Block by 8.
  2. Lv. 2 Increases Block by 16.
  3. Lv. 3 Increases Block by 25.
  4. Lv. 4 Increases Block by 33.
  5. Lv. 5 Increases Block by 42.
  6. Lv. 6 Increases Block by 50.
  7. Lv. 7 Increases Block by 58.
  8. Lv. 8 Increases Block by 67.
  9. Lv. 9 Increases Block by 75.
  10. Lv. 10 Increases Block by 84.

Thunderbolt

Hero level 45 · Requires Vitality Lv. 4 · Cost per level: Knight Skill Points × 1

Lv. 1 Increases Lightning Damage by 21% for 5 seconds every 10 seconds.

Effect at every level
  1. Lv. 1 Increases Lightning Damage by 21% for 5 seconds every 10 seconds.
  2. Lv. 2 Increases Lightning Damage by 42% for 5 seconds every 10 seconds.
  3. Lv. 3 Increases Lightning Damage by 63% for 5 seconds every 10 seconds.
  4. Lv. 4 Increases Lightning Damage by 84% for 5 seconds every 10 seconds.
  5. Lv. 5 Increases Lightning Damage by 105% for 5 seconds every 10 seconds.
  6. Lv. 6 Increases Lightning Damage by 126% for 5 seconds every 10 seconds.
  7. Lv. 7 Increases Lightning Damage by 147% for 5 seconds every 10 seconds.
  8. Lv. 8 Increases Lightning Damage by 168% for 5 seconds every 10 seconds.
  9. Lv. 9 Increases Lightning Damage by 189% for 5 seconds every 10 seconds.
  10. Lv. 10 Increases Lightning Damage by 210% for 5 seconds every 10 seconds.

Lethal Lightning

Hero level 45 · Requires Deflect Lv. 3 · Cost per level: Knight Skill Points × 1

Lv. 1 Increases Lightning Hit by 5.

Effect at every level
  1. Lv. 1 Increases Lightning Hit by 5.
  2. Lv. 2 Increases Lightning Hit by 10.
  3. Lv. 3 Increases Lightning Hit by 15.
  4. Lv. 4 Increases Lightning Hit by 21.
  5. Lv. 5 Increases Lightning Hit by 26.
  6. Lv. 6 Increases Lightning Hit by 31.
  7. Lv. 7 Increases Lightning Hit by 36.
  8. Lv. 8 Increases Lightning Hit by 42.
  9. Lv. 9 Increases Lightning Hit by 47.
  10. Lv. 10 Increases Lightning Hit by 52.

Fierce Assault

Hero level 55 · Requires Thunderbolt Lv. 3 · Cost per level: Knight Skill Points × 1

Lv. 1 Increases Attack by 16% when the enemy is Stunned. (Cannot be stacked)

Effect at every level
  1. Lv. 1 Increases Attack by 16% when the enemy is Stunned. (Cannot be stacked)
  2. Lv. 2 Increases Attack by 33% when the enemy is Stunned. (Cannot be stacked)
  3. Lv. 3 Increases Attack by 50% when the enemy is Stunned. (Cannot be stacked)
  4. Lv. 4 Increases Attack by 67% when the enemy is Stunned. (Cannot be stacked)
  5. Lv. 5 Increases Attack by 84% when the enemy is Stunned. (Cannot be stacked)
  6. Lv. 6 Increases Attack by 100% when the enemy is Stunned. (Cannot be stacked)
  7. Lv. 7 Increases Attack by 117% when the enemy is Stunned. (Cannot be stacked)
  8. Lv. 8 Increases Attack by 134% when the enemy is Stunned. (Cannot be stacked)
  9. Lv. 9 Increases Attack by 151% when the enemy is Stunned. (Cannot be stacked)
  10. Lv. 10 Increases Attack by 168% when the enemy is Stunned. (Cannot be stacked)

Swiftness

Hero level 55 · Requires Lethal Lightning Lv. 6 · Cost per level: Knight Skill Points × 1

Lv. 1 Increases Shock Hit by 5.

Effect at every level
  1. Lv. 1 Increases Shock Hit by 5.
  2. Lv. 2 Increases Shock Hit by 10.
  3. Lv. 3 Increases Shock Hit by 15.
  4. Lv. 4 Increases Shock Hit by 21.
  5. Lv. 5 Increases Shock Hit by 26.
  6. Lv. 6 Increases Shock Hit by 31.
  7. Lv. 7 Increases Shock Hit by 36.
  8. Lv. 8 Increases Shock Hit by 42.
  9. Lv. 9 Increases Shock Hit by 47.
  10. Lv. 10 Increases Shock Hit by 52.

Life Drain

Hero level 65 · Requires Perfect Defense Lv. 7 · Cost per level: Knight Skill Points × 1

Lv. 1 When HP falls below 30%, restores 5% HP. (Once per battle)

Effect at every level
  1. Lv. 1 When HP falls below 30%, restores 5% HP. (Once per battle)
  2. Lv. 2 When HP falls below 30%, restores 5.5% HP. (Once per battle)
  3. Lv. 3 When HP falls below 30%, restores 6% HP. (Once per battle)
  4. Lv. 4 When HP falls below 30%, restores 6.5% HP. (Once per battle)
  5. Lv. 5 When HP falls below 30%, restores 7% HP. (Once per battle)
  6. Lv. 6 When HP falls below 30%, restores 7.5% HP. (Once per battle)
  7. Lv. 7 When HP falls below 30%, restores 8% HP. (Once per battle)
  8. Lv. 8 When HP falls below 30%, restores 8.5% HP. (Once per battle)
  9. Lv. 9 When HP falls below 30%, restores 9% HP. (Once per battle)
  10. Lv. 10 When HP falls below 30%, restores 9.5% HP. (Once per battle)

Healing Touch

Hero level 65 · Requires Swiftness Lv. 5 · Cost per level: Knight Skill Points × 1

Lv. 1 Increases Natural Recovery by 21.

Effect at every level
  1. Lv. 1 Increases Natural Recovery by 21.
  2. Lv. 2 Increases Natural Recovery by 42.
  3. Lv. 3 Increases Natural Recovery by 63.
  4. Lv. 4 Increases Natural Recovery by 84.
  5. Lv. 5 Increases Natural Recovery by 105.
  6. Lv. 6 Increases Natural Recovery by 126.
  7. Lv. 7 Increases Natural Recovery by 147.
  8. Lv. 8 Increases Natural Recovery by 168.
  9. Lv. 9 Increases Natural Recovery by 189.
  10. Lv. 10 Increases Natural Recovery by 210.

Lightning Boost

Hero level 75 · Requires Fierce Assault Lv. 6 · Cost per level: Knight Skill Points × 1

Lv. 1 When dealing Lightning Damage, increases Attack by 16% for 2 seconds. (Cannot be stacked)

Effect at every level
  1. Lv. 1 When dealing Lightning Damage, increases Attack by 16% for 2 seconds. (Cannot be stacked)
  2. Lv. 2 When dealing Lightning Damage, increases Attack by 33% for 2 seconds. (Cannot be stacked)
  3. Lv. 3 When dealing Lightning Damage, increases Attack by 50% for 2 seconds. (Cannot be stacked)
  4. Lv. 4 When dealing Lightning Damage, increases Attack by 67% for 2 seconds. (Cannot be stacked)
  5. Lv. 5 When dealing Lightning Damage, increases Attack by 84% for 2 seconds. (Cannot be stacked)
  6. Lv. 6 When dealing Lightning Damage, increases Attack by 100% for 2 seconds. (Cannot be stacked)
  7. Lv. 7 When dealing Lightning Damage, increases Attack by 117% for 2 seconds. (Cannot be stacked)
  8. Lv. 8 When dealing Lightning Damage, increases Attack by 134% for 2 seconds. (Cannot be stacked)
  9. Lv. 9 When dealing Lightning Damage, increases Attack by 151% for 2 seconds. (Cannot be stacked)
  10. Lv. 10 When dealing Lightning Damage, increases Attack by 168% for 2 seconds. (Cannot be stacked)

Pursuit

Hero level 85 · Requires Lightning Boost Lv. 4 · Cost per level: Knight Skill Points × 1

Lv. 1 Increases Movement Speed by 5% for 5 seconds after defeating an enemy. (Cannot be stacked)

Effect at every level
  1. Lv. 1 Increases Movement Speed by 5% for 5 seconds after defeating an enemy. (Cannot be stacked)
  2. Lv. 2 Increases Movement Speed by 10% for 5 seconds after defeating an enemy. (Cannot be stacked)
  3. Lv. 3 Increases Movement Speed by 15% for 5 seconds after defeating an enemy. (Cannot be stacked)
  4. Lv. 4 Increases Movement Speed by 20% for 5 seconds after defeating an enemy. (Cannot be stacked)
  5. Lv. 5 Increases Movement Speed by 25% for 5 seconds after defeating an enemy. (Cannot be stacked)
  6. Lv. 6 Increases Movement Speed by 30% for 5 seconds after defeating an enemy. (Cannot be stacked)
  7. Lv. 7 Increases Movement Speed by 35% for 5 seconds after defeating an enemy. (Cannot be stacked)
  8. Lv. 8 Increases Movement Speed by 40% for 5 seconds after defeating an enemy. (Cannot be stacked)
  9. Lv. 9 Increases Movement Speed by 45% for 5 seconds after defeating an enemy. (Cannot be stacked)
  10. Lv. 10 Increases Movement Speed by 50% for 5 seconds after defeating an enemy. (Cannot be stacked)

Survival Instinct

Hero level 85 · Requires Life Drain Lv. 5 · Cost per level: Knight Skill Points × 1

Lv. 1 Increases Block by 16 for 10 seconds when HP falls below 50%.

Effect at every level
  1. Lv. 1 Increases Block by 16 for 10 seconds when HP falls below 50%.
  2. Lv. 2 Increases Block by 33 for 10 seconds when HP falls below 50%.
  3. Lv. 3 Increases Block by 50 for 10 seconds when HP falls below 50%.
  4. Lv. 4 Increases Block by 67 for 10 seconds when HP falls below 50%.
  5. Lv. 5 Increases Block by 84 for 10 seconds when HP falls below 50%.
  6. Lv. 6 Increases Block by 100 for 10 seconds when HP falls below 50%.
  7. Lv. 7 Increases Block by 117 for 10 seconds when HP falls below 50%.
  8. Lv. 8 Increases Block by 134 for 10 seconds when HP falls below 50%.
  9. Lv. 9 Increases Block by 151 for 10 seconds when HP falls below 50%.
  10. Lv. 10 Increases Block by 168 for 10 seconds when HP falls below 50%.

Artisan's Armor

Hero level 85 · Requires Healing Touch Lv. 4 · Cost per level: Knight Skill Points × 1

Lv. 1 Reduces Damage Taken by 4%.

Effect at every level
  1. Lv. 1 Reduces Damage Taken by 4%.
  2. Lv. 2 Reduces Damage Taken by 8%.
  3. Lv. 3 Reduces Damage Taken by 12%.
  4. Lv. 4 Reduces Damage Taken by 16%.
  5. Lv. 5 Reduces Damage Taken by 21%.
  6. Lv. 6 Reduces Damage Taken by 25%.
  7. Lv. 7 Reduces Damage Taken by 29%.
  8. Lv. 8 Reduces Damage Taken by 33%.
  9. Lv. 9 Reduces Damage Taken by 37%.
  10. Lv. 10 Reduces Damage Taken by 42%.

Battle Spirit

Hero level 95 · Requires Pursuit Lv. 6 · Cost per level: Knight Skill Points × 1

Lv. 1 At the start of battle, increases Attack by 5%, Attack Speed by 2%, and Movement Speed by 2% for 10 seconds.

Effect at every level
  1. Lv. 1 At the start of battle, increases Attack by 5%, Attack Speed by 2%, and Movement Speed by 2% for 10 seconds.
  2. Lv. 2 At the start of battle, increases Attack by 11%, Attack Speed by 4%, and Movement Speed by 4% for 10 seconds.
  3. Lv. 3 At the start of battle, increases Attack by 16%, Attack Speed by 6%, and Movement Speed by 6% for 10 seconds.
  4. Lv. 4 At the start of battle, increases Attack by 22%, Attack Speed by 8%, and Movement Speed by 8% for 10 seconds.
  5. Lv. 5 At the start of battle, increases Attack by 28%, Attack Speed by 10%, and Movement Speed by 10% for 10 seconds.
  6. Lv. 6 At the start of battle, increases Attack by 33%, Attack Speed by 12%, and Movement Speed by 12% for 10 seconds.
  7. Lv. 7 At the start of battle, increases Attack by 39%, Attack Speed by 14%, and Movement Speed by 14% for 10 seconds.
  8. Lv. 8 At the start of battle, increases Attack by 44%, Attack Speed by 16%, and Movement Speed by 16% for 10 seconds.
  9. Lv. 9 At the start of battle, increases Attack by 50%, Attack Speed by 18%, and Movement Speed by 18% for 10 seconds.
  10. Lv. 10 At the start of battle, increases Attack by 56%, Attack Speed by 20%, and Movement Speed by 20% for 10 seconds.

Immortality

Hero level 95 · Requires Survival Instinct Lv. 4 · Cost per level: Knight Skill Points × 1

Lv. 1 Becomes invincible for 1.2 seconds when HP falls to 10% or below. (Once per battle)

Effect at every level
  1. Lv. 1 Becomes invincible for 1.2 seconds when HP falls to 10% or below. (Once per battle)
  2. Lv. 2 Becomes invincible for 1.4 seconds when HP falls to 10% or below. (Once per battle)
  3. Lv. 3 Becomes invincible for 1.6 seconds when HP falls to 10% or below. (Once per battle)
  4. Lv. 4 Becomes invincible for 1.8 seconds when HP falls to 10% or below. (Once per battle)
  5. Lv. 5 Becomes invincible for 2 seconds when HP falls to 10% or below. (Once per battle)
  6. Lv. 6 Becomes invincible for 2.2 seconds when HP falls to 10% or below. (Once per battle)
  7. Lv. 7 Becomes invincible for 2.4 seconds when HP falls to 10% or below. (Once per battle)
  8. Lv. 8 Becomes invincible for 2.6 seconds when HP falls to 10% or below. (Once per battle)
  9. Lv. 9 Becomes invincible for 2.8 seconds when HP falls to 10% or below. (Once per battle)
  10. Lv. 10 Becomes invincible for 3 seconds when HP falls to 10% or below. (Once per battle)

Heroes of this class