War of Genesis: Idle Loot Wikiv1245

Wizard skills

The 35 Wizard skills of War of Genesis: Idle Loot: 14 active and 21 passive, each with unlock level, prerequisite, cooldown and its effect at all 10 levels.

35

Skills unlock in chains: besides the hero level, most skills need an earlier skill of the same kind at the level listed under "Requires".

Active 14

Dark Blast

Hero level 1 · Cooldown 20s · Cost per level: Wizard Skill Points × 1

Lv. 1 Deals 300% damage.

Effect at every level
  1. Lv. 1 Deals 300% damage.
  2. Lv. 2 Deals 360% damage.
  3. Lv. 3 Deals 430% damage.
  4. Lv. 4 Deals 490% damage.
  5. Lv. 5 Deals 550% damage.
  6. Lv. 6 Deals 610% damage.
  7. Lv. 7 Deals 670% damage.
  8. Lv. 8 Deals 730% damage.
  9. Lv. 9 Deals 800% damage.
  10. Lv. 10 Deals 860% damage.

Holy Blow

Hero level 1 · Cooldown 25s · Cost per level: Wizard Skill Points × 1

Lv. 1 Deals 270% damage and increases Critical Hit by 7 for 10 seconds.

Effect at every level
  1. Lv. 1 Deals 270% damage and increases Critical Hit by 7 for 10 seconds.
  2. Lv. 2 Deals 330% damage and increases Critical Hit by 15 for 10 seconds.
  3. Lv. 3 Deals 380% damage and increases Critical Hit by 22 for 10 seconds.
  4. Lv. 4 Deals 440% damage and increases Critical Hit by 30 for 10 seconds.
  5. Lv. 5 Deals 490% damage and increases Critical Hit by 37 for 10 seconds.
  6. Lv. 6 Deals 550% damage and increases Critical Hit by 45 for 10 seconds.
  7. Lv. 7 Deals 600% damage and increases Critical Hit by 52 for 10 seconds.
  8. Lv. 8 Deals 660% damage and increases Critical Hit by 60 for 10 seconds.
  9. Lv. 9 Deals 710% damage and increases Critical Hit by 67 for 10 seconds.
  10. Lv. 10 Deals 770% damage and increases Critical Hit by 75 for 10 seconds.

Flame Storm

Hero level 5 · Requires Dark Blast Lv. 1 · Cooldown 26s · Cost per level: Wizard Skill Points × 1

Lv. 1 Deals 240% damage and reduces the target's Defense by 6% and Block by 6 for 10 seconds.

Effect at every level
  1. Lv. 1 Deals 240% damage and reduces the target's Defense by 6% and Block by 6 for 10 seconds.
  2. Lv. 2 Deals 290% damage and reduces the target's Defense by 12% and Block by 12 for 10 seconds.
  3. Lv. 3 Deals 330% damage and reduces the target's Defense by 18% and Block by 18 for 10 seconds.
  4. Lv. 4 Deals 380% damage and reduces the target's Defense by 24% and Block by 24 for 10 seconds.
  5. Lv. 5 Deals 430% damage and reduces the target's Defense by 30% and Block by 30 for 10 seconds.
  6. Lv. 6 Deals 480% damage and reduces the target's Defense by 36% and Block by 36 for 10 seconds.
  7. Lv. 7 Deals 530% damage and reduces the target's Defense by 42% and Block by 42 for 10 seconds.
  8. Lv. 8 Deals 580% damage and reduces the target's Defense by 48% and Block by 48 for 10 seconds.
  9. Lv. 9 Deals 620% damage and reduces the target's Defense by 54% and Block by 54 for 10 seconds.
  10. Lv. 10 Deals 670% damage and reduces the target's Defense by 60% and Block by 60 for 10 seconds.

Fireball

Hero level 15 · Requires Holy Blow Lv. 2 · Cooldown 24s · Cost per level: Wizard Skill Points × 1

Lv. 1 Deals 260% damage and increases Critical Damage by 15% for 10 seconds.

Effect at every level
  1. Lv. 1 Deals 260% damage and increases Critical Damage by 15% for 10 seconds.
  2. Lv. 2 Deals 310% damage and increases Critical Damage by 30% for 10 seconds.
  3. Lv. 3 Deals 360% damage and increases Critical Damage by 45% for 10 seconds.
  4. Lv. 4 Deals 420% damage and increases Critical Damage by 60% for 10 seconds.
  5. Lv. 5 Deals 470% damage and increases Critical Damage by 75% for 10 seconds.
  6. Lv. 6 Deals 520% damage and increases Critical Damage by 90% for 10 seconds.
  7. Lv. 7 Deals 580% damage and increases Critical Damage by 105% for 10 seconds.
  8. Lv. 8 Deals 630% damage and increases Critical Damage by 120% for 10 seconds.
  9. Lv. 9 Deals 680% damage and increases Critical Damage by 135% for 10 seconds.
  10. Lv. 10 Deals 730% damage and increases Critical Damage by 150% for 10 seconds.

Arcane Burst

Hero level 25 · Requires Flame Storm Lv. 5 · Cooldown 24s · Cost per level: Wizard Skill Points × 1

Lv. 1 Deals 260% damage and increases Attack by 12% for 10 seconds.

Effect at every level
  1. Lv. 1 Deals 260% damage and increases Attack by 12% for 10 seconds.
  2. Lv. 2 Deals 310% damage and increases Attack by 24% for 10 seconds.
  3. Lv. 3 Deals 360% damage and increases Attack by 36% for 10 seconds.
  4. Lv. 4 Deals 420% damage and increases Attack by 48% for 10 seconds.
  5. Lv. 5 Deals 470% damage and increases Attack by 60% for 10 seconds.
  6. Lv. 6 Deals 520% damage and increases Attack by 72% for 10 seconds.
  7. Lv. 7 Deals 580% damage and increases Attack by 84% for 10 seconds.
  8. Lv. 8 Deals 630% damage and increases Attack by 96% for 10 seconds.
  9. Lv. 9 Deals 680% damage and increases Attack by 108% for 10 seconds.
  10. Lv. 10 Deals 730% damage and increases Attack by 120% for 10 seconds.

Titan Seal

Hero level 35 · Requires Arcane Burst Lv. 4 · Cooldown 25s · Cost per level: Wizard Skill Points × 1

Lv. 1 Deals 330% damage and increases Boss Damage by 7% for 10 seconds.

Effect at every level
  1. Lv. 1 Deals 330% damage and increases Boss Damage by 7% for 10 seconds.
  2. Lv. 2 Deals 390% damage and increases Boss Damage by 15% for 10 seconds.
  3. Lv. 3 Deals 460% damage and increases Boss Damage by 22% for 10 seconds.
  4. Lv. 4 Deals 520% damage and increases Boss Damage by 30% for 10 seconds.
  5. Lv. 5 Deals 590% damage and increases Boss Damage by 37% for 10 seconds.
  6. Lv. 6 Deals 660% damage and increases Boss Damage by 45% for 10 seconds.
  7. Lv. 7 Deals 720% damage and increases Boss Damage by 52% for 10 seconds.
  8. Lv. 8 Deals 790% damage and increases Boss Damage by 60% for 10 seconds.
  9. Lv. 9 Deals 850% damage and increases Boss Damage by 67% for 10 seconds.
  10. Lv. 10 Deals 920% damage and increases Boss Damage by 75% for 10 seconds.

Lava Swamp

Hero level 35 · Requires Fireball Lv. 5 · Cooldown 22s · Cost per level: Wizard Skill Points × 1

Lv. 1 Deals 280% damage and increases Fire Hit by 3 and Fire Damage by 7% for 10 seconds.

Effect at every level
  1. Lv. 1 Deals 280% damage and increases Fire Hit by 3 and Fire Damage by 7% for 10 seconds.
  2. Lv. 2 Deals 340% damage and increases Fire Hit by 7 and Fire Damage by 15% for 10 seconds.
  3. Lv. 3 Deals 400% damage and increases Fire Hit by 11 and Fire Damage by 22% for 10 seconds.
  4. Lv. 4 Deals 450% damage and increases Fire Hit by 15 and Fire Damage by 30% for 10 seconds.
  5. Lv. 5 Deals 510% damage and increases Fire Hit by 18 and Fire Damage by 37% for 10 seconds.
  6. Lv. 6 Deals 570% damage and increases Fire Hit by 22 and Fire Damage by 45% for 10 seconds.
  7. Lv. 7 Deals 620% damage and increases Fire Hit by 26 and Fire Damage by 52% for 10 seconds.
  8. Lv. 8 Deals 680% damage and increases Fire Hit by 30 and Fire Damage by 60% for 10 seconds.
  9. Lv. 9 Deals 740% damage and increases Fire Hit by 33 and Fire Damage by 67% for 10 seconds.
  10. Lv. 10 Deals 800% damage and increases Fire Hit by 37 and Fire Damage by 75% for 10 seconds.

Mental Breakdown

Hero level 45 · Requires Lava Swamp Lv. 3 · Cooldown 20s · Cost per level: Wizard Skill Points × 1

Lv. 1 Deals 270% damage and reduces the target's Attack Speed by 3% and Movement Speed by 3% for 10 seconds.

Effect at every level
  1. Lv. 1 Deals 270% damage and reduces the target's Attack Speed by 3% and Movement Speed by 3% for 10 seconds.
  2. Lv. 2 Deals 330% damage and reduces the target's Attack Speed by 7% and Movement Speed by 7% for 10 seconds.
  3. Lv. 3 Deals 380% damage and reduces the target's Attack Speed by 11% and Movement Speed by 11% for 10 seconds.
  4. Lv. 4 Deals 440% damage and reduces the target's Attack Speed by 15% and Movement Speed by 15% for 10 seconds.
  5. Lv. 5 Deals 490% damage and reduces the target's Attack Speed by 18% and Movement Speed by 18% for 10 seconds.
  6. Lv. 6 Deals 550% damage and reduces the target's Attack Speed by 22% and Movement Speed by 22% for 10 seconds.
  7. Lv. 7 Deals 600% damage and reduces the target's Attack Speed by 26% and Movement Speed by 26% for 10 seconds.
  8. Lv. 8 Deals 660% damage and reduces the target's Attack Speed by 30% and Movement Speed by 30% for 10 seconds.
  9. Lv. 9 Deals 710% damage and reduces the target's Attack Speed by 33% and Movement Speed by 33% for 10 seconds.
  10. Lv. 10 Deals 770% damage and reduces the target's Attack Speed by 37% and Movement Speed by 37% for 10 seconds.

Roar

Hero level 55 · Requires Titan Seal Lv. 6 · Cooldown 25s · Cost per level: Wizard Skill Points × 1

Lv. 1 Deals 300% damage and reduces the target's Defense by 12% for 7 seconds.

Effect at every level
  1. Lv. 1 Deals 300% damage and reduces the target's Defense by 12% for 7 seconds.
  2. Lv. 2 Deals 360% damage and reduces the target's Defense by 24% for 7 seconds.
  3. Lv. 3 Deals 430% damage and reduces the target's Defense by 36% for 7 seconds.
  4. Lv. 4 Deals 490% damage and reduces the target's Defense by 48% for 7 seconds.
  5. Lv. 5 Deals 550% damage and reduces the target's Defense by 60% for 7 seconds.
  6. Lv. 6 Deals 610% damage and reduces the target's Defense by 72% for 7 seconds.
  7. Lv. 7 Deals 670% damage and reduces the target's Defense by 84% for 7 seconds.
  8. Lv. 8 Deals 730% damage and reduces the target's Defense by 96% for 7 seconds.
  9. Lv. 9 Deals 800% damage and reduces the target's Defense by 108% for 7 seconds.
  10. Lv. 10 Deals 860% damage and reduces the target's Defense by 120% for 7 seconds.

Meteor Summon

Hero level 65 · Requires Mental Breakdown Lv. 5 · Cooldown 28s · Cost per level: Wizard Skill Points × 1

Lv. 1 Deals 220% damage to enemies in a wide area. For 10 seconds, when a Critical Hit occurs, Critical Damage increases by 3% for 5 seconds. (Max 5 stacks)

Effect at every level
  1. Lv. 1 Deals 220% damage to enemies in a wide area. For 10 seconds, when a Critical Hit occurs, Critical Damage increases by 3% for 5 seconds. (Max 5 stacks)
  2. Lv. 2 Deals 260% damage to enemies in a wide area. For 10 seconds, when a Critical Hit occurs, Critical Damage increases by 7% for 5 seconds. (Max 5 stacks)
  3. Lv. 3 Deals 300% damage to enemies in a wide area. For 10 seconds, when a Critical Hit occurs, Critical Damage increases by 11% for 5 seconds. (Max 5 stacks)
  4. Lv. 4 Deals 350% damage to enemies in a wide area. For 10 seconds, when a Critical Hit occurs, Critical Damage increases by 15% for 5 seconds. (Max 5 stacks)
  5. Lv. 5 Deals 390% damage to enemies in a wide area. For 10 seconds, when a Critical Hit occurs, Critical Damage increases by 18% for 5 seconds. (Max 5 stacks)
  6. Lv. 6 Deals 440% damage to enemies in a wide area. For 10 seconds, when a Critical Hit occurs, Critical Damage increases by 22% for 5 seconds. (Max 5 stacks)
  7. Lv. 7 Deals 480% damage to enemies in a wide area. For 10 seconds, when a Critical Hit occurs, Critical Damage increases by 26% for 5 seconds. (Max 5 stacks)
  8. Lv. 8 Deals 520% damage to enemies in a wide area. For 10 seconds, when a Critical Hit occurs, Critical Damage increases by 30% for 5 seconds. (Max 5 stacks)
  9. Lv. 9 Deals 570% damage to enemies in a wide area. For 10 seconds, when a Critical Hit occurs, Critical Damage increases by 33% for 5 seconds. (Max 5 stacks)
  10. Lv. 10 Deals 610% damage to enemies in a wide area. For 10 seconds, when a Critical Hit occurs, Critical Damage increases by 37% for 5 seconds. (Max 5 stacks)

Mind Control

Hero level 75 · Requires Roar Lv. 4 · Cooldown 30s · Cost per level: Wizard Skill Points × 1

Lv. 1 Deals 350% damage to enemies in a wide area and inflicts Stun of 100%.

Effect at every level
  1. Lv. 1 Deals 350% damage to enemies in a wide area and inflicts Stun of 100%.
  2. Lv. 2 Deals 420% damage to enemies in a wide area and inflicts Stun of 100%.
  3. Lv. 3 Deals 490% damage to enemies in a wide area and inflicts Stun of 100%.
  4. Lv. 4 Deals 560% damage to enemies in a wide area and inflicts Stun of 100%.
  5. Lv. 5 Deals 630% damage to enemies in a wide area and inflicts Stun of 100%.
  6. Lv. 6 Deals 700% damage to enemies in a wide area and inflicts Stun of 100%.
  7. Lv. 7 Deals 770% damage to enemies in a wide area and inflicts Stun of 100%.
  8. Lv. 8 Deals 840% damage to enemies in a wide area and inflicts Stun of 100%.
  9. Lv. 9 Deals 910% damage to enemies in a wide area and inflicts Stun of 100%.
  10. Lv. 10 Deals 980% damage to enemies in a wide area and inflicts Stun of 100%.

Omnipotence

Hero level 75 · Requires Meteor Summon Lv. 2 · Cooldown 32s · Cost per level: Wizard Skill Points × 1

Lv. 1 Deals 330% damage and increases the damage of all attacks by 6% for 5 seconds.

Effect at every level
  1. Lv. 1 Deals 330% damage and increases the damage of all attacks by 6% for 5 seconds.
  2. Lv. 2 Deals 390% damage and increases the damage of all attacks by 12% for 5 seconds.
  3. Lv. 3 Deals 460% damage and increases the damage of all attacks by 18% for 5 seconds.
  4. Lv. 4 Deals 520% damage and increases the damage of all attacks by 24% for 5 seconds.
  5. Lv. 5 Deals 590% damage and increases the damage of all attacks by 30% for 5 seconds.
  6. Lv. 6 Deals 660% damage and increases the damage of all attacks by 36% for 5 seconds.
  7. Lv. 7 Deals 720% damage and increases the damage of all attacks by 42% for 5 seconds.
  8. Lv. 8 Deals 790% damage and increases the damage of all attacks by 48% for 5 seconds.
  9. Lv. 9 Deals 850% damage and increases the damage of all attacks by 54% for 5 seconds.
  10. Lv. 10 Deals 920% damage and increases the damage of all attacks by 60% for 5 seconds.

Divine Judgment

Hero level 85 · Requires Mind Control Lv. 3 · Cooldown 30s · Cost per level: Wizard Skill Points × 1

Lv. 1 Deals 330% damage and for 10 seconds, normal attacks that hit have a 5% chance to apply Divine Punishment. Divine Punishment: deals additional damage equal to 4% of the target's current HP.

Effect at every level
  1. Lv. 1 Deals 330% damage and for 10 seconds, normal attacks that hit have a 5% chance to apply Divine Punishment. Divine Punishment: deals additional damage equal to 4% of the target's current HP.
  2. Lv. 2 Deals 390% damage and for 10 seconds, normal attacks that hit have a 5% chance to apply Divine Punishment. Divine Punishment: deals additional damage equal to 4.5% of the target's current HP.
  3. Lv. 3 Deals 460% damage and for 10 seconds, normal attacks that hit have a 5% chance to apply Divine Punishment. Divine Punishment: deals additional damage equal to 5% of the target's current HP.
  4. Lv. 4 Deals 520% damage and for 10 seconds, normal attacks that hit have a 5% chance to apply Divine Punishment. Divine Punishment: deals additional damage equal to 5.5% of the target's current HP.
  5. Lv. 5 Deals 590% damage and for 10 seconds, normal attacks that hit have a 5% chance to apply Divine Punishment. Divine Punishment: deals additional damage equal to 6% of the target's current HP.
  6. Lv. 6 Deals 660% damage and for 10 seconds, normal attacks that hit have a 5% chance to apply Divine Punishment. Divine Punishment: deals additional damage equal to 6.5% of the target's current HP.
  7. Lv. 7 Deals 720% damage and for 10 seconds, normal attacks that hit have a 5% chance to apply Divine Punishment. Divine Punishment: deals additional damage equal to 7% of the target's current HP.
  8. Lv. 8 Deals 790% damage and for 10 seconds, normal attacks that hit have a 5% chance to apply Divine Punishment. Divine Punishment: deals additional damage equal to 7.5% of the target's current HP.
  9. Lv. 9 Deals 850% damage and for 10 seconds, normal attacks that hit have a 5% chance to apply Divine Punishment. Divine Punishment: deals additional damage equal to 8% of the target's current HP.
  10. Lv. 10 Deals 920% damage and for 10 seconds, normal attacks that hit have a 5% chance to apply Divine Punishment. Divine Punishment: deals additional damage equal to 8.5% of the target's current HP.

Breath of Fire

Hero level 95 · Requires Omnipotence Lv. 6 · Cooldown 30s · Cost per level: Wizard Skill Points × 1

Lv. 1 Deals 300% damage. For 20 seconds, each time Fire occurs, Critical Rate increases by 1 for 5 seconds. (Max 5 stacks)

Effect at every level
  1. Lv. 1 Deals 300% damage. For 20 seconds, each time Fire occurs, Critical Rate increases by 1 for 5 seconds. (Max 5 stacks)
  2. Lv. 2 Deals 360% damage. For 20 seconds, each time Fire occurs, Critical Rate increases by 3 for 5 seconds. (Max 5 stacks)
  3. Lv. 3 Deals 430% damage. For 20 seconds, each time Fire occurs, Critical Rate increases by 5 for 5 seconds. (Max 5 stacks)
  4. Lv. 4 Deals 490% damage. For 20 seconds, each time Fire occurs, Critical Rate increases by 7 for 5 seconds. (Max 5 stacks)
  5. Lv. 5 Deals 550% damage. For 20 seconds, each time Fire occurs, Critical Rate increases by 9 for 5 seconds. (Max 5 stacks)
  6. Lv. 6 Deals 610% damage. For 20 seconds, each time Fire occurs, Critical Rate increases by 11 for 5 seconds. (Max 5 stacks)
  7. Lv. 7 Deals 670% damage. For 20 seconds, each time Fire occurs, Critical Rate increases by 13 for 5 seconds. (Max 5 stacks)
  8. Lv. 8 Deals 730% damage. For 20 seconds, each time Fire occurs, Critical Rate increases by 15 for 5 seconds. (Max 5 stacks)
  9. Lv. 9 Deals 800% damage. For 20 seconds, each time Fire occurs, Critical Rate increases by 16 for 5 seconds. (Max 5 stacks)
  10. Lv. 10 Deals 860% damage. For 20 seconds, each time Fire occurs, Critical Rate increases by 18 for 5 seconds. (Max 5 stacks)

Passive 21

Prayer

Hero level 5 · Cost per level: Wizard Skill Points × 1

Lv. 1 Restores 1% HP every 20 seconds.

Effect at every level
  1. Lv. 1 Restores 1% HP every 20 seconds.
  2. Lv. 2 Restores 1% HP every 19 seconds.
  3. Lv. 3 Restores 1% HP every 18 seconds.
  4. Lv. 4 Restores 1% HP every 17 seconds.
  5. Lv. 5 Restores 1% HP every 16 seconds.
  6. Lv. 6 Restores 1% HP every 15 seconds.
  7. Lv. 7 Restores 1% HP every 14 seconds.
  8. Lv. 8 Restores 1% HP every 13 seconds.
  9. Lv. 9 Restores 1% HP every 12 seconds.
  10. Lv. 10 Restores 1% HP every 11 seconds.

Chain Casting

Hero level 5 · Cost per level: Wizard Skill Points × 1

Lv. 1 Increases Damage by 2% for 3 seconds every 5 attacks on the same target. (Max 5 stacks)

Effect at every level
  1. Lv. 1 Increases Damage by 2% for 3 seconds every 5 attacks on the same target. (Max 5 stacks)
  2. Lv. 2 Increases Damage by 4% for 3 seconds every 5 attacks on the same target. (Max 5 stacks)
  3. Lv. 3 Increases Damage by 6% for 3 seconds every 5 attacks on the same target. (Max 5 stacks)
  4. Lv. 4 Increases Damage by 8% for 3 seconds every 5 attacks on the same target. (Max 5 stacks)
  5. Lv. 5 Increases Damage by 10% for 3 seconds every 5 attacks on the same target. (Max 5 stacks)
  6. Lv. 6 Increases Damage by 12% for 3 seconds every 5 attacks on the same target. (Max 5 stacks)
  7. Lv. 7 Increases Damage by 14% for 3 seconds every 5 attacks on the same target. (Max 5 stacks)
  8. Lv. 8 Increases Damage by 16% for 3 seconds every 5 attacks on the same target. (Max 5 stacks)
  9. Lv. 9 Increases Damage by 18% for 3 seconds every 5 attacks on the same target. (Max 5 stacks)
  10. Lv. 10 Increases Damage by 21% for 3 seconds every 5 attacks on the same target. (Max 5 stacks)

Master's Staff

Hero level 5 · Cost per level: Wizard Skill Points × 1

Lv. 1 Increases Attack by 8%.

Effect at every level
  1. Lv. 1 Increases Attack by 8%.
  2. Lv. 2 Increases Attack by 16%.
  3. Lv. 3 Increases Attack by 25%.
  4. Lv. 4 Increases Attack by 33%.
  5. Lv. 5 Increases Attack by 42%.
  6. Lv. 6 Increases Attack by 50%.
  7. Lv. 7 Increases Attack by 58%.
  8. Lv. 8 Increases Attack by 67%.
  9. Lv. 9 Increases Attack by 75%.
  10. Lv. 10 Increases Attack by 84%.

Mana Pierce

Hero level 15 · Requires Chain Casting Lv. 3 · Cost per level: Wizard Skill Points × 1

Lv. 1 Increases Block Penetration by 16 for 5 seconds when an enemy blocks. (Cannot be stacked)

Effect at every level
  1. Lv. 1 Increases Block Penetration by 16 for 5 seconds when an enemy blocks. (Cannot be stacked)
  2. Lv. 2 Increases Block Penetration by 33 for 5 seconds when an enemy blocks. (Cannot be stacked)
  3. Lv. 3 Increases Block Penetration by 50 for 5 seconds when an enemy blocks. (Cannot be stacked)
  4. Lv. 4 Increases Block Penetration by 67 for 5 seconds when an enemy blocks. (Cannot be stacked)
  5. Lv. 5 Increases Block Penetration by 84 for 5 seconds when an enemy blocks. (Cannot be stacked)
  6. Lv. 6 Increases Block Penetration by 100 for 5 seconds when an enemy blocks. (Cannot be stacked)
  7. Lv. 7 Increases Block Penetration by 117 for 5 seconds when an enemy blocks. (Cannot be stacked)
  8. Lv. 8 Increases Block Penetration by 134 for 5 seconds when an enemy blocks. (Cannot be stacked)
  9. Lv. 9 Increases Block Penetration by 151 for 5 seconds when an enemy blocks. (Cannot be stacked)
  10. Lv. 10 Increases Block Penetration by 168 for 5 seconds when an enemy blocks. (Cannot be stacked)

Battle Experience

Hero level 15 · Requires Master's Staff Lv. 2 · Cost per level: Wizard Skill Points × 1

Lv. 1 Increases Critical Hit by 5.

Effect at every level
  1. Lv. 1 Increases Critical Hit by 5.
  2. Lv. 2 Increases Critical Hit by 10.
  3. Lv. 3 Increases Critical Hit by 15.
  4. Lv. 4 Increases Critical Hit by 21.
  5. Lv. 5 Increases Critical Hit by 26.
  6. Lv. 6 Increases Critical Hit by 31.
  7. Lv. 7 Increases Critical Hit by 36.
  8. Lv. 8 Increases Critical Hit by 42.
  9. Lv. 9 Increases Critical Hit by 47.
  10. Lv. 10 Increases Critical Hit by 52.

Brand

Hero level 25 · Requires Prayer Lv. 2 · Cost per level: Wizard Skill Points × 1

Lv. 1 Reduces the target's Crit Resistance by -10 for 4 seconds every 8 seconds.

Effect at every level
  1. Lv. 1 Reduces the target's Crit Resistance by -10 for 4 seconds every 8 seconds.
  2. Lv. 2 Reduces the target's Crit Resistance by -21 for 4 seconds every 8 seconds.
  3. Lv. 3 Reduces the target's Crit Resistance by -31 for 4 seconds every 8 seconds.
  4. Lv. 4 Reduces the target's Crit Resistance by -42 for 4 seconds every 8 seconds.
  5. Lv. 5 Reduces the target's Crit Resistance by -52 for 4 seconds every 8 seconds.
  6. Lv. 6 Reduces the target's Crit Resistance by -63 for 4 seconds every 8 seconds.
  7. Lv. 7 Reduces the target's Crit Resistance by -73 for 4 seconds every 8 seconds.
  8. Lv. 8 Reduces the target's Crit Resistance by -84 for 4 seconds every 8 seconds.
  9. Lv. 9 Reduces the target's Crit Resistance by -94 for 4 seconds every 8 seconds.
  10. Lv. 10 Reduces the target's Crit Resistance by -105 for 4 seconds every 8 seconds.

Barrier Break

Hero level 25 · Requires Mana Pierce Lv. 2 · Cost per level: Wizard Skill Points × 1

Lv. 1 Increases damage dealt to Shielded enemies by 8% for 20 seconds after the battle starts.

Effect at every level
  1. Lv. 1 Increases damage dealt to Shielded enemies by 8% for 20 seconds after the battle starts.
  2. Lv. 2 Increases damage dealt to Shielded enemies by 16% for 20 seconds after the battle starts.
  3. Lv. 3 Increases damage dealt to Shielded enemies by 25% for 20 seconds after the battle starts.
  4. Lv. 4 Increases damage dealt to Shielded enemies by 33% for 20 seconds after the battle starts.
  5. Lv. 5 Increases damage dealt to Shielded enemies by 42% for 20 seconds after the battle starts.
  6. Lv. 6 Increases damage dealt to Shielded enemies by 50% for 20 seconds after the battle starts.
  7. Lv. 7 Increases damage dealt to Shielded enemies by 58% for 20 seconds after the battle starts.
  8. Lv. 8 Increases damage dealt to Shielded enemies by 67% for 20 seconds after the battle starts.
  9. Lv. 9 Increases damage dealt to Shielded enemies by 75% for 20 seconds after the battle starts.
  10. Lv. 10 Increases damage dealt to Shielded enemies by 84% for 20 seconds after the battle starts.

Inferno

Hero level 35 · Requires Barrier Break Lv. 4 · Cost per level: Wizard Skill Points × 1

Lv. 1 Increases Fire Damage by 21% for 5 seconds every 10 seconds.

Effect at every level
  1. Lv. 1 Increases Fire Damage by 21% for 5 seconds every 10 seconds.
  2. Lv. 2 Increases Fire Damage by 42% for 5 seconds every 10 seconds.
  3. Lv. 3 Increases Fire Damage by 63% for 5 seconds every 10 seconds.
  4. Lv. 4 Increases Fire Damage by 84% for 5 seconds every 10 seconds.
  5. Lv. 5 Increases Fire Damage by 105% for 5 seconds every 10 seconds.
  6. Lv. 6 Increases Fire Damage by 126% for 5 seconds every 10 seconds.
  7. Lv. 7 Increases Fire Damage by 147% for 5 seconds every 10 seconds.
  8. Lv. 8 Increases Fire Damage by 168% for 5 seconds every 10 seconds.
  9. Lv. 9 Increases Fire Damage by 189% for 5 seconds every 10 seconds.
  10. Lv. 10 Increases Fire Damage by 210% for 5 seconds every 10 seconds.

Sharp Strike

Hero level 35 · Requires Battle Experience Lv. 5 · Cost per level: Wizard Skill Points × 1

Lv. 1 Increases Crit Damage by 10%.

Effect at every level
  1. Lv. 1 Increases Crit Damage by 10%.
  2. Lv. 2 Increases Crit Damage by 21%.
  3. Lv. 3 Increases Crit Damage by 31%.
  4. Lv. 4 Increases Crit Damage by 42%.
  5. Lv. 5 Increases Crit Damage by 52%.
  6. Lv. 6 Increases Crit Damage by 63%.
  7. Lv. 7 Increases Crit Damage by 73%.
  8. Lv. 8 Increases Crit Damage by 84%.
  9. Lv. 9 Increases Crit Damage by 94%.
  10. Lv. 10 Increases Crit Damage by 105%.

Mana Drain

Hero level 45 · Requires Brand Lv. 4 · Cost per level: Wizard Skill Points × 1

Lv. 1 Increases Burn Ability by 10 for 15 seconds after the battle begins.

Effect at every level
  1. Lv. 1 Increases Burn Ability by 10 for 15 seconds after the battle begins.
  2. Lv. 2 Increases Burn Ability by 21 for 15 seconds after the battle begins.
  3. Lv. 3 Increases Burn Ability by 31 for 15 seconds after the battle begins.
  4. Lv. 4 Increases Burn Ability by 42 for 15 seconds after the battle begins.
  5. Lv. 5 Increases Burn Ability by 52 for 15 seconds after the battle begins.
  6. Lv. 6 Increases Burn Ability by 63 for 15 seconds after the battle begins.
  7. Lv. 7 Increases Burn Ability by 73 for 15 seconds after the battle begins.
  8. Lv. 8 Increases Burn Ability by 84 for 15 seconds after the battle begins.
  9. Lv. 9 Increases Burn Ability by 94 for 15 seconds after the battle begins.
  10. Lv. 10 Increases Burn Ability by 105 for 15 seconds after the battle begins.

Ignition

Hero level 45 · Requires Sharp Strike Lv. 3 · Cost per level: Wizard Skill Points × 1

Lv. 1 Increases Fire Hit by 5.

Effect at every level
  1. Lv. 1 Increases Fire Hit by 5.
  2. Lv. 2 Increases Fire Hit by 10.
  3. Lv. 3 Increases Fire Hit by 15.
  4. Lv. 4 Increases Fire Hit by 21.
  5. Lv. 5 Increases Fire Hit by 26.
  6. Lv. 6 Increases Fire Hit by 31.
  7. Lv. 7 Increases Fire Hit by 36.
  8. Lv. 8 Increases Fire Hit by 42.
  9. Lv. 9 Increases Fire Hit by 47.
  10. Lv. 10 Increases Fire Hit by 52.

Breath of Life

Hero level 55 · Requires Mana Drain Lv. 3 · Cost per level: Wizard Skill Points × 1

Lv. 1 Restores 10% HP when HP falls below 10%. (Once per battle)

Effect at every level
  1. Lv. 1 Restores 10% HP when HP falls below 10%. (Once per battle)
  2. Lv. 2 Restores 11% HP when HP falls below 10%. (Once per battle)
  3. Lv. 3 Restores 12% HP when HP falls below 10%. (Once per battle)
  4. Lv. 4 Restores 13% HP when HP falls below 10%. (Once per battle)
  5. Lv. 5 Restores 14% HP when HP falls below 10%. (Once per battle)
  6. Lv. 6 Restores 15% HP when HP falls below 10%. (Once per battle)
  7. Lv. 7 Restores 16% HP when HP falls below 10%. (Once per battle)
  8. Lv. 8 Restores 17% HP when HP falls below 10%. (Once per battle)
  9. Lv. 9 Restores 18% HP when HP falls below 10%. (Once per battle)
  10. Lv. 10 Restores 20% HP when HP falls below 10%. (Once per battle)

Mana Amplification

Hero level 55 · Requires Ignition Lv. 6 · Cost per level: Wizard Skill Points × 1

Lv. 1 Increases Burn Ability by 5.

Effect at every level
  1. Lv. 1 Increases Burn Ability by 5.
  2. Lv. 2 Increases Burn Ability by 10.
  3. Lv. 3 Increases Burn Ability by 15.
  4. Lv. 4 Increases Burn Ability by 21.
  5. Lv. 5 Increases Burn Ability by 26.
  6. Lv. 6 Increases Burn Ability by 31.
  7. Lv. 7 Increases Burn Ability by 36.
  8. Lv. 8 Increases Burn Ability by 42.
  9. Lv. 9 Increases Burn Ability by 47.
  10. Lv. 10 Increases Burn Ability by 52.

Execution

Hero level 65 · Requires Inferno Lv. 7 · Cost per level: Wizard Skill Points × 1

Lv. 1 Increases Damage by 8% when an enemy is Stunned. (Cannot be stacked)

Effect at every level
  1. Lv. 1 Increases Damage by 8% when an enemy is Stunned. (Cannot be stacked)
  2. Lv. 2 Increases Damage by 16% when an enemy is Stunned. (Cannot be stacked)
  3. Lv. 3 Increases Damage by 25% when an enemy is Stunned. (Cannot be stacked)
  4. Lv. 4 Increases Damage by 33% when an enemy is Stunned. (Cannot be stacked)
  5. Lv. 5 Increases Damage by 42% when an enemy is Stunned. (Cannot be stacked)
  6. Lv. 6 Increases Damage by 50% when an enemy is Stunned. (Cannot be stacked)
  7. Lv. 7 Increases Damage by 58% when an enemy is Stunned. (Cannot be stacked)
  8. Lv. 8 Increases Damage by 67% when an enemy is Stunned. (Cannot be stacked)
  9. Lv. 9 Increases Damage by 75% when an enemy is Stunned. (Cannot be stacked)
  10. Lv. 10 Increases Damage by 84% when an enemy is Stunned. (Cannot be stacked)

Skill Tome

Hero level 65 · Requires Mana Amplification Lv. 5 · Cost per level: Wizard Skill Points × 1

Lv. 1 Reduces Skill Cooldown by 1%.

Effect at every level
  1. Lv. 1 Reduces Skill Cooldown by 1%.
  2. Lv. 2 Reduces Skill Cooldown by 2%.
  3. Lv. 3 Reduces Skill Cooldown by 3%.
  4. Lv. 4 Reduces Skill Cooldown by 4%.
  5. Lv. 5 Reduces Skill Cooldown by 5%.
  6. Lv. 6 Reduces Skill Cooldown by 6%.
  7. Lv. 7 Reduces Skill Cooldown by 7%.
  8. Lv. 8 Reduces Skill Cooldown by 8%.
  9. Lv. 9 Reduces Skill Cooldown by 9%.
  10. Lv. 10 Reduces Skill Cooldown by 10%.

Mana Circulation

Hero level 75 · Requires Breath of Life Lv. 6 · Cost per level: Wizard Skill Points × 1

Lv. 1 When casting a skill, there is a 10% chance to deal 200% Explosion Damage.

Effect at every level
  1. Lv. 1 When casting a skill, there is a 10% chance to deal 200% Explosion Damage.
  2. Lv. 2 When casting a skill, there is a 10% chance to deal 220% Explosion Damage.
  3. Lv. 3 When casting a skill, there is a 10% chance to deal 240% Explosion Damage.
  4. Lv. 4 When casting a skill, there is a 10% chance to deal 260% Explosion Damage.
  5. Lv. 5 When casting a skill, there is a 10% chance to deal 280% Explosion Damage.
  6. Lv. 6 When casting a skill, there is a 10% chance to deal 300% Explosion Damage.
  7. Lv. 7 When casting a skill, there is a 10% chance to deal 320% Explosion Damage.
  8. Lv. 8 When casting a skill, there is a 10% chance to deal 340% Explosion Damage.
  9. Lv. 9 When casting a skill, there is a 10% chance to deal 360% Explosion Damage.
  10. Lv. 10 When casting a skill, there is a 10% chance to deal 380% Explosion Damage.

Spell Chain

Hero level 85 · Requires Mana Circulation Lv. 4 · Cost per level: Wizard Skill Points × 1

Lv. 1 When using a skill, there is a 10% chance to reduce the cooldown of all skills by 1 seconds.

Effect at every level
  1. Lv. 1 When using a skill, there is a 10% chance to reduce the cooldown of all skills by 1 seconds.
  2. Lv. 2 When using a skill, there is a 10% chance to reduce the cooldown of all skills by 1.2 seconds.
  3. Lv. 3 When using a skill, there is a 10% chance to reduce the cooldown of all skills by 1.4 seconds.
  4. Lv. 4 When using a skill, there is a 10% chance to reduce the cooldown of all skills by 1.6 seconds.
  5. Lv. 5 When using a skill, there is a 10% chance to reduce the cooldown of all skills by 1.8 seconds.
  6. Lv. 6 When using a skill, there is a 10% chance to reduce the cooldown of all skills by 2 seconds.
  7. Lv. 7 When using a skill, there is a 10% chance to reduce the cooldown of all skills by 2.2 seconds.
  8. Lv. 8 When using a skill, there is a 10% chance to reduce the cooldown of all skills by 2.4 seconds.
  9. Lv. 9 When using a skill, there is a 10% chance to reduce the cooldown of all skills by 2.6 seconds.
  10. Lv. 10 When using a skill, there is a 10% chance to reduce the cooldown of all skills by 2.8 seconds.

Willpower

Hero level 85 · Requires Execution Lv. 5 · Cost per level: Wizard Skill Points × 1

Lv. 1 Increases Critical Hit by 5 and Crit Damage by 10% for 10 seconds when HP falls below 50%. (Once per battle)

Effect at every level
  1. Lv. 1 Increases Critical Hit by 5 and Crit Damage by 10% for 10 seconds when HP falls below 50%. (Once per battle)
  2. Lv. 2 Increases Critical Hit by 10 and Crit Damage by 21% for 10 seconds when HP falls below 50%. (Once per battle)
  3. Lv. 3 Increases Critical Hit by 15 and Crit Damage by 31% for 10 seconds when HP falls below 50%. (Once per battle)
  4. Lv. 4 Increases Critical Hit by 21 and Crit Damage by 42% for 10 seconds when HP falls below 50%. (Once per battle)
  5. Lv. 5 Increases Critical Hit by 26 and Crit Damage by 52% for 10 seconds when HP falls below 50%. (Once per battle)
  6. Lv. 6 Increases Critical Hit by 31 and Crit Damage by 63% for 10 seconds when HP falls below 50%. (Once per battle)
  7. Lv. 7 Increases Critical Hit by 36 and Crit Damage by 73% for 10 seconds when HP falls below 50%. (Once per battle)
  8. Lv. 8 Increases Critical Hit by 42 and Crit Damage by 84% for 10 seconds when HP falls below 50%. (Once per battle)
  9. Lv. 9 Increases Critical Hit by 47 and Crit Damage by 94% for 10 seconds when HP falls below 50%. (Once per battle)
  10. Lv. 10 Increases Critical Hit by 52 and Crit Damage by 105% for 10 seconds when HP falls below 50%. (Once per battle)

Elemental Convergence

Hero level 85 · Requires Skill Tome Lv. 4 · Cost per level: Wizard Skill Points × 1

Lv. 1 Increases Damage by 4%.

Effect at every level
  1. Lv. 1 Increases Damage by 4%.
  2. Lv. 2 Increases Damage by 8%.
  3. Lv. 3 Increases Damage by 12%.
  4. Lv. 4 Increases Damage by 16%.
  5. Lv. 5 Increases Damage by 21%.
  6. Lv. 6 Increases Damage by 25%.
  7. Lv. 7 Increases Damage by 29%.
  8. Lv. 8 Increases Damage by 33%.
  9. Lv. 9 Increases Damage by 37%.
  10. Lv. 10 Increases Damage by 42%.

Heat Amplification

Hero level 95 · Requires Spell Chain Lv. 6 · Cost per level: Wizard Skill Points × 1

Lv. 1 When casting a skill, there is a 3% chance to reset that skill's cooldown.

Effect at every level
  1. Lv. 1 When casting a skill, there is a 3% chance to reset that skill's cooldown.
  2. Lv. 2 When casting a skill, there is a 4% chance to reset that skill's cooldown.
  3. Lv. 3 When casting a skill, there is a 5% chance to reset that skill's cooldown.
  4. Lv. 4 When casting a skill, there is a 6% chance to reset that skill's cooldown.
  5. Lv. 5 When casting a skill, there is a 7% chance to reset that skill's cooldown.
  6. Lv. 6 When casting a skill, there is a 8% chance to reset that skill's cooldown.
  7. Lv. 7 When casting a skill, there is a 9% chance to reset that skill's cooldown.
  8. Lv. 8 When casting a skill, there is a 10% chance to reset that skill's cooldown.
  9. Lv. 9 When casting a skill, there is a 11% chance to reset that skill's cooldown.
  10. Lv. 10 When casting a skill, there is a 12% chance to reset that skill's cooldown.

Resurrection

Hero level 95 · Requires Willpower Lv. 4 · Cost per level: Wizard Skill Points × 1

Lv. 1 Revives with 12% HP upon death. (Once per battle)

Effect at every level
  1. Lv. 1 Revives with 12% HP upon death. (Once per battle)
  2. Lv. 2 Revives with 14% HP upon death. (Once per battle)
  3. Lv. 3 Revives with 16% HP upon death. (Once per battle)
  4. Lv. 4 Revives with 18% HP upon death. (Once per battle)
  5. Lv. 5 Revives with 20% HP upon death. (Once per battle)
  6. Lv. 6 Revives with 22% HP upon death. (Once per battle)
  7. Lv. 7 Revives with 24% HP upon death. (Once per battle)
  8. Lv. 8 Revives with 26% HP upon death. (Once per battle)
  9. Lv. 9 Revives with 28% HP upon death. (Once per battle)
  10. Lv. 10 Revives with 30% HP upon death. (Once per battle)

Heroes of this class